![]() Updated the Steam Download option to include the versions you want to sync. This allows us to use git for more than one download (ie Winter Project and DUST2DEATH's resources will be faster after the initial install) Modified the core download functionality for TempMods to be sub-folders. Tweaks and removal of extra libraries no longer needed Lots of performance tweaks to the Modlet browser functionality Fixed Additional Settings being populated with garbage. Fixed issue with missing DLL for zip files. POtentially fixing the issue where steam isn't seen. Some comfort items, such as Delete Completely will take you back where you were Changed the "Managed Mods" to "Add More Mods" Bug fix for Free Space check looking at the wrong drive. Fixed an issue where the mod launcher failed to load a game if there was no Mods folder. fixed another issue where the mod launcher threw an exception if missing mods folder. Steam Version working Add and manage your modlets right in your steam folder New Menu Option: View -> Maximize Screen which will enable scroll bars Add an SDX Modlet, and watch it compile automatically for you Manage Modlets screen updated to be faster and more reliable Fixed an issue where old data in the database hung around Fixed a bug with the Modlet database not being synced correctly Available Modlets will be displayed by default, if no modlets are installed. Bug fix for Manage Modlets throwing an error Added feature to specify branch for github sync Added clearing of Steam cache to download correct version ![]() Added troubleshooting for Database Downloads Added more resistant code for database download ( selected index error ) Fixed incorrect log setting ( 7DaysToDie_Data\output_log.txt should work) Improved error handling for SharpSVN.dll error Fixed Enabled / Disabled Modlets from being reset from user preference ![]() Added performance enhancement for Modlets Fixed where Navezgane world files were being over-written ![]() Fixed issue with some modlets not being installed ( to work around the disappearing gitlab mods ) Overhaul Mods are read dynamically, rather than database backed. Installed Mods should show up now (oops) The old mod launcher will still be available and work for most mods, however, it will not see any updates. The new ModLauncher is available via the or through a direct link at ![]()
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